Retro Role Cast
"Serious roleplaying games played by deeply unserious people."
We are a tabletop roleplaying actual play podcast featuring games that remind us of our gaming roots! We play in person with real math rocks! We love gritty, high action dark settings with nuance, but aren't too far away from our bitter, cynical, yet still lovable selves at all times!
Currently: Going way back to many of our players' 1e roots by playing the new third edition of OSRIC (pdf available free on DrivethruRPG, fantastic hard copies available through Mythmere Games) with a home cooked mini (?) campaign in the World known as Greyhawk in the classic era. follow along as the PCs navigate the dangerous environments and tricky politics of the Duchy of Tenh/Theocracy of the Pale border region!
In season one we played Low Fantasy Gaming by Pickpocket Press, Its sequel game Tales of Argosa is released, available, and comes highly recommended by all of us, stop by Pickpocket Games on the web for more info!
Season two saw a transition to a modified Version of Old School Essentials (Advanced) by Gavin Norman, one of many retro offshoots of the world's most popular role playing game. We borrow rules and content from many sources, but with Old School Essentials we used (in no particular order), Old School Feats by Eric Diaz, Into The Wyrd and Wild by Charles Furgeson-Avery, Into the Wild by Todd Leback, The Axian Library by Guiseppe Rotondo, and the Monster Overhaul by Skerples, amongst other sources.
With the close of Season 2 and the addition of two new Retro Role Casters we have moved to a more episodic format for Season 3. We are referring to seasons 1 and 2 as our Zero Level Funnel of Podcasting.
Season three and into the first part of Season four the four OG hosts took turns GM-ing one shots, Three Shadowdark adventures because we love Kelsey's fantastic Old meets New game, Mothership to satisfy our love of the Alien Movies and a Halloween special using the Call of Cthulhu rules.
Logo Art: Olivia G, Background Art: Bob Greyvenstein. Some artwork © Grim Press, used with permission. All rights reserved.
Retro Role Cast
Shadowdark! The Corsairs of Anon-Thuun Ep4
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
The castaway heroes trudge towards the more inhabited part of the cave/temple complex they find themselves in. Roke gets caught up in a net, they encounter new foes, the strange woman accompanying them leaves them behind...
#ad&d #Shadowdark #OSR #ttrpg #actualplay #rpg #Dnd #oldschoolrpg #limithron
This series features the wonderful RPG Shadowdark by Kelsey Dionne and The Arcane Library! for more info on this game visit https://www.thearcanelibrary.com
Now that we have finished recording this tale (new episodes coming soon!) I am happy to report that this adventure uses a wonderful battlemap produced by the good folks at https://www.limithron.com If you like Pirate themed maps, adventures and games (Pirate Borg!) for your RPG enjoyment, check them out!
Visit Lazarus Games' eBay store for retro gaming goodness! https://www.ebay.com/str/lazarusgames
This week on Retro Rollcast. You guys head towards the rightmost passage. It goes up about 10 feet, curves off to the left just a little bit. Up ahead, beyond actually where your torchlight plays out, you see the reflection of a bright light. Sorry. In the distance.
SPEAKER_01No, sorry. Up ahead in the distance, I saw a shimmering light. Your head grew heavy and your sight grew dim. Sorry, just a second. I mean, it was like literally like you were doing the lines of the song to describe this corridor.
SPEAKER_02Warm smell of Kalitas.
SPEAKER_01Rising up through the air, yes.
SPEAKER_02Sorry. Carry on with your description. Carry on my wayward song. Are we getting into that one? There was a shivering now. There will be peace when we're done. Later. Our heroes have survived their encounter with the tentacled lobster beings, and they are journeying to see if they can find a way out of the place in which they find themselves.
SPEAKER_01And we're on an island without a boat. And we know how to get out. We just have to go all the way back to the beginning and go back through the tunnel and go across the surface of the land where all the pirates are. I mean, we can totally get out. But we're looking to steal a boat, right?
SPEAKER_02I assume that's what better reason would one have to go crawling through a cave. Treasure? That's where boats are. In caves. In caves, right. If I did put a boat here, you guys would all think it was a mimic.
SPEAKER_01Only if it was a canoe. Canoe. Right. Like get into my giant mimic mouth. Good lord. I'm going to use that. But roque, start us off. Well, I think we should probably head down one of the tunnels we didn't go yet, right?
SPEAKER_02Well, you're coming sort of from the southwest. There's one going off to the other, to the right, also to the south, and then there's a left and a right tunnel, both heading sort of north. Well, we wanted to continue inland, right?
SPEAKER_03That was as best we can figure. So go left.
SPEAKER_01That would take us back west, though. Right.
SPEAKER_03Okay.
SPEAKER_01Yes.
SPEAKER_03Correct. We'll go right.
SPEAKER_01We'll go right, right?
SPEAKER_03Correct. Right. Yes.
SPEAKER_01Right?
SPEAKER_03Right.
SPEAKER_01I'll go to the right. I'm so glad I'm not. No, me either. So forward and right or backward and forward and right. Always. Well, how do we know backward isn't where we want to go? I don't know. Do you? But the GM said forward, and that's better. Why are you playing devil's advocate? Sean's not here. Yeah. That's why somebody Yeah, we would hope that this we would be like getting this moving.
SPEAKER_02Yeah.
SPEAKER_01Oh, sorry. I didn't mean to be an anchor as we're continuing with the nautical terms.
SPEAKER_02So you're continuing with, I think, union in the front. Correct. Dirk, is there anything that you want to do while we're in this room?
SPEAKER_01Gee, when you put it that way, I feel like there should be something I should do. No, I'm just going around while we're in the room. No, but let's make a proposal real quick here. We have two corridors to choose from, right? Forward and back, and backward and forwards? I don't remember. But the point is we could stay in this room and send union down the hall to just like maybe 50 feet each, and just to see if there's something real quick, and then we'll take the path we've already decided upon. Maybe something changes in. Oh, I'm sorry. I'm getting looks from union that says stop being a dickhead and move it forward. So just go on down the corridor. We already decided. Everybody knows the look of stop being a dickhead.
SPEAKER_03Whatever you need me to do, that's fine. I just don't want to end up stop using fish food unnecessarily.
SPEAKER_02All right. Any other actions while we're in the room with the union or uh Noyov before we continue forward? And your guys are going to the rightmost corridor in the crack ahead. Okay. So we're good. Okay.
SPEAKER_01Except for the mic messing here. Yeah, what's going on? It's this has got a front and a back, and I gotta like it down. There you go. That's it. Does that mean we can turn it down now?
SPEAKER_02No, it's fine. All right. Okay, so you guys head towards the rightmost passage. It goes up about 10 feet, curves off to the left just a little bit. Up ahead, beyond actually where your torchlight plays out, you see the reflection of a bright light. Sorry. In the distance.
SPEAKER_01No, sorry. Up ahead in the distance, I saw a shimmering light. Your head grew heavy and your sight grew dim. Sorry, just a second. I mean, you were it was like literally like you were doing the lines of the song to describe this corridor. Warm smell of Kalitas. Rising up through the air, yes.
SPEAKER_02Sorry, carry on with your description. Carry on my wayward so are we getting into that one? No. There will be peace when we're done.
SPEAKER_00It's a dumbest podcast. But anyway.
SPEAKER_02I mean, if they haven't figured that out, yeah. That's why you're here. Right. Although we probably do have new listeners because we've got a new game. We've got uh to those new listeners, we apologize. And thank you.
SPEAKER_01Yes, apologi thank you for clicking button on something. And subscribe to whatever that stuff is.
SPEAKER_02But on the right-hand wall, as you're going through, you see uh like a large pile of very smelly stuff. Remember, I told you there was a smell that was sort of off. Uh-huh. This appears to be where it's coming from. So it's oh full. Oh, yeah.
SPEAKER_01It's a garbage pile. It's their bed.
SPEAKER_02It is very like there's like an ammonia tinge to it. Oh, it's the bathroom. As you get as you get closer, look down pungent ammonia. Like your eyes are all watering at this point. Cat peas. But it's a but it's a large pile and you can see it, and you can inch your way around it.
SPEAKER_03I'm going to take some cloth and cover my mouth and nose, and yes, do exactly that. Okay.
SPEAKER_01Where we're not in somebody's sewer.
SPEAKER_00There could be treasure in the sewer.
SPEAKER_01Who flushes their treasure down the sewer? Who's searching the pile? Not Aaron. There you go, buddy. Who's in control? All right. Yeah, I guess we'll inch our way around. I mean, it's not like this pile of poop is gonna jump out at us, right? Don't give them any ideas. That'd be kind of shitty. Mimic pile.
SPEAKER_04Stop.
SPEAKER_01All right. So you continue on past the yeah.
SPEAKER_02Well, I mean, it where is it coming from? Is there a hole in the ceiling? Yeah, I mean, up above, you see a little bit of a reflected daylight. And your torch light does play out the into nooks and crannies in the ceiling area.
SPEAKER_01Toilet. Well, that's what I'm getting at. Not to get too specific, but is this human waste or is it crabstrosity waste? I mean, what are we looking at here? You don't think it's human in nature.
SPEAKER_03That makes it even worse.
SPEAKER_04Fish people.
SPEAKER_03Are you an expert on the spore of various critters? Well, I know what my own.
SPEAKER_02You might be then.
SPEAKER_01I never know. Are you a scatmaster?
SPEAKER_02That's how we knew lyrics.
SPEAKER_01All right. So we're in the toilet. Right. We're in the sewer pipe. Let's go make your follow union around the pile. I'm going to continue forward.
SPEAKER_02Okay. And the passageway gets narrow down to about one or two feet in width. It's still okay vertically. Two feet wide? Yeah.
SPEAKER_01That's good and tight. That's pretty tight.
SPEAKER_02But then it widens back out to about eight feet as you as you keep going. And you find yourself in like sort of a kidney-shaped room. Probably the width horizontally of the room is about eight or nine feet, and it's about like 14 feet in length. Sort of on the right hand side seems to be where the light is bathing in from.
SPEAKER_03Is it brighter than what it has been?
SPEAKER_02It is very yeah, it's fairly bright.
SPEAKER_03Have we been going uphill at all? Are we going up an incline at all? Are we staying pretty flat so far?
SPEAKER_02You've been going it's been flat since you've gone back into the big room.
SPEAKER_03Okay. So where this light is just coming in from the ceiling in general? Correct. Okay.
SPEAKER_02Like multiple spots, or is it like a dome or well the light ahead is coming from the level that you're on. Oh, okay. The light from the ceiling is behind you now. Okay. So I move towards the light. As you as you sort of round that corner, you see that there is a small and very narrow passageway to the left. And then a larger passageway with the light spilling out of it to the right. But as you're moving, the brightly lit part gets dimmer. Like there's a shadow going in front of it.
SPEAKER_03Like movement. Like movement, yes.
SPEAKER_02Okay.
SPEAKER_03I I hunkered back down and moved back a little bit and motion for the part the dirt and everybody to move forward a little bit more so that I could see a little better.
SPEAKER_02Okay. And you hear a couple of sloshy footsteps and then it stops.
SPEAKER_03So sloshy footsteps but not skittering. Sloshy footsteps. Okay. Is there any extra scent of fishy?
SPEAKER_02No. You wouldn't. I mean, in fact, you make me a wisdom check. What's the wisdom of your nose? Isn't that good? I mean, it's been burned out by that pile of lobster poop.
SPEAKER_01So all my voice will be in whispering ears. Okay. What do you see?
SPEAKER_03There's shadows moving across the light. I don't know if it's a bipedal, it is not skittery.
SPEAKER_01One, two, many?
SPEAKER_03More than one, less than many. What do you guys think? How about we all be quiet for a minute? I'm going to attempt to listen to see if I hear voices or any kind of murmuring or anything.
SPEAKER_02Okay. You guys quiet down for a minute. You don't hear anything.
SPEAKER_03Do I hear any more splashing or any more smashing? Nope. Okay. Has it light any lighter? Has the light moved?
SPEAKER_02No, the light has not moved.
SPEAKER_03Okay.
SPEAKER_02Hasn't gotten any brighter. So it's still dimmed.
SPEAKER_03It's still dimmed, so either they're there waiting for us. And then there's and then there's a voice. A voice from the darkness. I know you're there, friends.
SPEAKER_02I know you're there. Your journey is at an end. Is it cragshag?
SPEAKER_01This guy sounds a little bit more uh pirate-like. I don't like being threatened. He wasn't really a threat. He could have just been saying, hey, this is the way outside, man. You're very positive. We'll have you on my side.
SPEAKER_03I doubt it, but he could be a nice guy. Pirate? Probably. How about you guys stay here? I'll go first. Alright. I will step step into the light. Okay. How many phumanoid creatures are there?
SPEAKER_02So you step over to where you can. And beyond the darkened figure that you see in front of you is like a kaleidoscope of color and light. Ow. It almost looks like I mean, you've spent enough time at sea. You you've gone swimming in the ocean. Like as if the room behind behind this figure is like a coral reef. It's underwater. You can see crystalline structures. There is light of different color reflecting off of gemstones that are set into the walls ahead. But you can see that there's like coral features and everything beyond this figure. But there is a dark, scraggly figure standing in front of you, robed. Robed. Okay.
SPEAKER_03I come in peace.
SPEAKER_02Ah, there you are. Bring your friends out as well.
SPEAKER_03They're I don't have any friends.
SPEAKER_02Hey! That's as may be, but you're traveling with a few, aren't you?
SPEAKER_03I make a lot of noise. I splash around a lot. Makes you seem like there's more of me than there really is.
SPEAKER_02Oh, come now.
SPEAKER_03There's five of you, I believe. Is anybody keeping an eye on me?
SPEAKER_01No, no. We turned around and we're heading down. I'm already past the pile of poo. You're on your own buddy. You stepped into some shit. I'm stepping into some shit in the other direction.
SPEAKER_02But you've come here to see what can be seen. And he like waves behind.
SPEAKER_03I'm kind of blinded by the light right now. I've been underground in the dark for more than a couple hours.
SPEAKER_02Oh yeah, you're definitely like I can't see shit. Nook man! And the figure backs up like a few steps, and you can see light starting to my eyes were adjusting a bit. Like he's got scraggly hair and a beard. You can't make out a whole lot of features in his facial area because his the light is still mostly behind him.
SPEAKER_03Maybe we have a shadow dark book. You seem to have me at a disadvantage, sir. How many of I I can only see your figure kind of out. Is there anybody else here? Oh, you can meet all my friends.
SPEAKER_02We have a welcome planned for you. Oh, and you are? And we will set you free. Great.
SPEAKER_03Yeah. The truth shall set me free, is that what you're trying to say? Come. Perhaps we can make a deal even. Well, now you're talking. Sure. Let me guess. That's a deal I can't refuse. Anyway. Follow me.
SPEAKER_02And he like turns around, and you you can see him slosh up and onto. Then he starts walking on dryish land. Dryish land.
SPEAKER_03Fair.
SPEAKER_02And he walks into, and you can see the light now bathing over his dark robes. He's got very straggly streaked with gray hair.
SPEAKER_03Okay.
SPEAKER_02Do the robes And he walks around to the left and disappears from view. Right.
SPEAKER_03Was there any color to the robes at all other than they were just dark? Just dark. Alright. Well, you'd say like it's a brownish black. Alright. Not necessarily the garb of the pirates. No. Okay.
SPEAKER_01Garb of a wizard.
SPEAKER_03Or a sheaman or a priest or whatever. I don't know. Anyway.
SPEAKER_01Well, look, I'm a priest. I'm an upstanding guy. I live in the light. That guy is more like our wizard. What? Excuse me. In 10 years.
SPEAKER_03All right. I'm going to start splashing forward. So if they're listening at all, they'll hear me moving forward. Okay, you should. I'm sure we heard the whole conversation.
SPEAKER_01There's only one of them, or we could always just go back the other direction. We have like six corridors we could go down and explore. The whole point of going down here was to not talk to pirates. Well, I don't think he's a pirate. Oh, you don't think he's a pirate?
SPEAKER_03No, I don't think he's a pirate.
SPEAKER_01You can be a pirate and a wizard.
SPEAKER_03Well, do you guys come out and are talking to me or no? Oh yeah. Oh yeah. Yeah. All right. I don't think he's a pirate. He didn't have the right colors. He wasn't wearing the right colors.
SPEAKER_01Oh yeah, didn't those pirates have like their faces? They were painted white. Yeah. Did this and he didn't have a white face? For sure.
SPEAKER_03Yeah, scraggly beard, grayish hair.
SPEAKER_01So alright. I followed the come on. I don't know about this. Be on your guard. I'm always on my guard. What's in this room? Gems and light. Wait. That's it. Which room? The one that we're going into, not the one that he walked out into.
SPEAKER_03No, the one I walked out into is got looks like we're still kind of underwater, coral reefying.
SPEAKER_01Are we? I guess we must walk forward to find out.
SPEAKER_04We are walking forward.
SPEAKER_01Yeah. Okay. Don't speak for me, friend.
SPEAKER_04You stay in the rear with the gear.
SPEAKER_01Yeah, we're gonna get we're gonna get a turn initiative if you want to start talking for me. You get back here with around. Hello. Yeah, I go with them.
SPEAKER_02Okay, so you you walk into this, it's like a large, like 20-foot probably in diameter, fairly roundish room. And the walls are all lined with coral, different rock structures that look like they've been polished. In set in amongst the coral is numerous like gemstones that are flashing, and you can see the light is coming from the ceiling area. It's natural like bathing, bathing, and then it's refracting off of all of the different faces of the gemstones in this room to create the kaleidoscope effect. When you move around the room, the the effect of the light is that almost like you're underwater in like an amazing coral reef, and the gems are fish. In the center of the room, rising up is another large coral structure. It comes to a point and it is also inset with gems and coral structures and everything of that nature. The room's floor is hard yet sandy. There's a little bit like a little sheen of sand on it. And you can see the like footprints of the person. Now there is a there is an exit to the left. And if you go around the main pillar, and you can see that there's an exit to the north as well. How pretty are the gems? They're very pretty, they're very large, and they're very inset in the large as the gem you're already carrying.
SPEAKER_01Right, which I was about to remind everyone of. Suddenly we're in a room full of gems, and there was a gem, and now we're here with this guy.
SPEAKER_00Right. Is that what it said?
SPEAKER_01When I cast detect magic on it, I learned that it was a piece of something. Right.
SPEAKER_04It was a piece of something.
SPEAKER_01And they were carrying it on the ship, and now we're suddenly shipwrecked in a place with a room full of gems, very similar to the gem that we confiscated. You confiscated there? Was handed union? I was handed handed acquired that I took by the captain given the gem.
SPEAKER_03Do any of these spots happen to see like there might be a gem missing? Gem-sized hole?
SPEAKER_02So you take some time, you look, but it doesn't look like this room has been messed with at all. Okay. Other than nothing, there's no like holes that where one was. Okay. Now, as you're doing all of this, the girl walks around you and heads towards the exit in the north.
SPEAKER_01Oh, now it's time to take the initiative. Oh, follow her. Hell hath no woman. Okay, so she's a hell half no woman like a fury scorned something. Yeah, no. I think you were close.
SPEAKER_03I think that's probably accurate at this point. Hell yeah. Depending on the fury's involved.
SPEAKER_01Yeah, yeah. I know the saying. So we're gonna let Red lead. Yeah. Follow her. Aaron. Aaron's following her.
SPEAKER_04I'm following her.
SPEAKER_02We will follow her. Okay, so you're you're you're now Naryov, you're following the girl. Yes. Okay, she goes through, and there's another smaller circular room beyond this one to the north. Are you guys all tagging along?
SPEAKER_01Yeah, but now I'm last.
SPEAKER_02Well, she like breaks into like a little bit of a trot. So the room beyond is probably about a 10-foot round room. There is a door to the right, there is a door to the left. Both large stone doors, like you've been seeing. On the floor are some intricate inlaid swirled patterns. It looks like there's a round center, and then there's crescents coming off of the it's almost like it's a sun, but it's all in like Mother of Pearl abalone inside in the floor. Very well done, very fine make.
SPEAKER_03Okay.
SPEAKER_02She heads straight for a passageway into the north, which is collapsed and choked with fallen rock.
SPEAKER_03Okay.
SPEAKER_02And she starts scrabbling at that rock, and like she gets like small bits of rock, and she's just starts throwing it over her shoulder. She's like almost frantically scrabbling at that rock.
SPEAKER_03And the guy is nowhere to be seen now. You don't see the guy. Is there any more sand on the floor? There is not. This is a smooth paved floor. So I have no idea where which direction he went.
SPEAKER_02Well, you think he went off in that? You saw him go to the left.
SPEAKER_01She went the other direction.
SPEAKER_02She went straight. Okay.
SPEAKER_01We're gonna have to restrain you there, lady. She keeps going.
SPEAKER_03You know what? Leave her to it. Let's go back the other way. I want to see what I want to go talk to that guy.
SPEAKER_00Yeah. He was very intriguing.
SPEAKER_01Was there more to this floor than the circle with the wavy patterns coming off of it? Or is it like one big symbol, or is it what that's one symbol amongst many?
SPEAKER_02It's well, it you think it's all one work. It takes up most of the diameter of the room.
SPEAKER_01Of the room. All right. So like the center of a circle would be like a two feet, and then the patterns coming off are all stand in the center.
SPEAKER_02And it shimmers, it shimmers in the torchlight.
SPEAKER_01Right. Which we don't need here, or we do. The room behind you is lit, but this one is not. Alright.
unknownOkay.
SPEAKER_01And there's no other exits other than the closed off one that she's trying to break through.
SPEAKER_03Correct. Okay. You said there's two doors, one to the left, one to the right. One to the left, one to the right. But those are closed doors.
SPEAKER_01Correct. Okay. Oh, so there are doors. There's doors, doors. They are closed doors. What did that dude say? Did he say go with him?
SPEAKER_03Yeah, he said follow him, but follow him.
SPEAKER_04Yeah, we could go back and see what he's doing. Leave her to her digging.
SPEAKER_03It keeps her occupied and out of the way.
SPEAKER_01True. Not that we were worried about her. Yeah, obviously. Yeah.
SPEAKER_00Just follow that dude.
unknownAll right.
SPEAKER_03I'm going to go back into the room with the pillar and then follow his footsteps in the end.
SPEAKER_02Corridor. I mean, I mean it gets dark. The room behind you is lit, but it but ahead of you you see only darkness. You go about 10 feet, and then at 45 degree angles, there's a passageway to the right and to the left. There's a soft greenish light on the passageway to the left.
SPEAKER_03Okay.
SPEAKER_02Any footsteps here? You can see that they go off to the left. We'll go left.
SPEAKER_00Towards the green light. Okay. Sure. Not cool.
SPEAKER_02All right, and you come into a room after about another 10 feet. You can see it it widens out, and you can see that you're about to enter a large room with about 20 foot high ceilings. It is lit in the center by a large crystalline structure that glows with a dark yet slightly greenish light. And you can see like undulating waves of that greenish energy reflecting out and playing on the walls. You can see large classical pillars reaching up from the floor to the ceiling in ordered row, in two ordered rows around the crystalline structure. And next to the crystalline structure, there is a post upon which is bound a figure. A live figure. It is writhing in some sort of motion. But you see the figure in the room next to that crystalline structure structure step out and look towards you. That's it, friends, just a bit more. And you also hear some noise behind you. Roll for initiative.
SPEAKER_01God damn it! I knew it. I get for following a thief. 10.
SPEAKER_02Do I have my next bonus?
SPEAKER_01Yes. Add, yes. Or subtract in my case.
SPEAKER_0221. Okay. Union 21. You're a union goes first, sort of guy in this camp in this game. Alright, so who's after 21? Everybody. Everybody? 19. Naryov, you have a 19? 10.
SPEAKER_04Aaron has a seven.
SPEAKER_02Roke has a 10. Ron has a seven. And Dirk? Three.
SPEAKER_01Sorry, Dirk. That's alright. That's actually triple my last roll. The only reason my last roll wasn't it was a negative one the first time. Or two. Negative two, if that's possible. So at least it's a positive number.
SPEAKER_02Okay, so Union, you were in front, I assume Ron is at your side. Then we've got Naryoff, Dirk, and Rogue, correct?
SPEAKER_03So who's taking who's taking Aaron this time?
SPEAKER_01I got a 17 for that meat head. Wait, did you just say Rogue was in front of me? Yeah. I was assuming Roke was behind you. Oh, you mean in walking order, not Aaron? Okay, yeah, no. Okay, whatever. Yeah. It's fine. I am not Aaron.
SPEAKER_04I got a four.
SPEAKER_01Oh, is this for Aaron? Yeah. I'm gonna get a natural 20. 13.
SPEAKER_04I'm him.
SPEAKER_01Which is good because he's right there in front of you.
SPEAKER_02Okay, so uh Union, you go first. You uh hear some noise behind you, and the in the figure says you see reflected in the light, there's some other figures in the room, but you can't make out details yet. But there's also sound behind you coming from the direction of the corridor that you didn't go down. How shadowy and how big is this room again?
SPEAKER_03It's it's probably 30 by 80. Oh, it's big. All right. The figure that's writhing on the in is in a pedestal or on the pedestal. It is looks like it's bound to like a post. I'm going to run to that. I'm going to run to that post and try and cut them down. Okay.
SPEAKER_02You run up to the post with your dagger out and you slash at the bindings, and what you see on it is a horror. It's it you think it was a man not very long ago. But it's been it's wearing sailors clothing, rough seaman's uh attire, but it's its face is blistering, and you can see bulbous eyes starting to break out behind. You can see blood and icker pouring around from around the eye sockets. Yeah, definitely. And you and you hear him kill me as you slash, and you're able to slash his bindings, and his arm like hangs weakly down, and you hear a soft laughing from the figure in the robes.
SPEAKER_03Okay, that's my turn.
SPEAKER_02But as you get closer to this crystalline structure, you feel a vast malevolence coming off of that crystalline structure. That's unpleasant. Break it. If we can. Naryov, your turn.
SPEAKER_04How far away is the guy in Rose?
SPEAKER_02About 30 feet. You can make it, it's near.
SPEAKER_01Yeah, so it's close, near, far, I think, right? Yep. Okay.
SPEAKER_04I'm gonna throw a dagger at him.
SPEAKER_01Okay.
SPEAKER_04No, I'm not.
SPEAKER_01Oh, you grew the dagger.
SPEAKER_00Didn't hit him.
SPEAKER_02The dagger whistles through the air and strikes two feet in front of the uh the man in the robes who continues to chuckle. It and you hear a clang on the floor and as it ricochets off. You'll struggle for him now, but it'll only be a little bit.
SPEAKER_04Yeah.
SPEAKER_02Alright, and now it is the baddie's turn. From behind. Because we just freed. Ooh. Oh. Oh. Natty 20. Oh man. Nice to know you again. It was good that it's only a net.
SPEAKER_01Who is that at? You. Anette? Me. Annet. To capture him to put him on the torture pillar. Who's a net? In the back. You shouldn't even have noticed me. If they come up from behind, you're in front.
SPEAKER_02So damn it. You don't take any damage from that. Okay. But you are completely snared up in a net. You will have to make, because they rolled the natural 20, you're gonna have to roll an 18 either on decks or strength to be able to break free. Sorry. I am super dexterous. And another fish thing stabs with a harpoon at Dirk. Nice knowing you, gents. And drops the rusty harpoon on the ground with a clatter.
SPEAKER_01Oh, St. Tyragnus, thank you for imparting your protection upon me.
SPEAKER_04Praise Theragnus.
SPEAKER_02From behind the figure in the robes, steps a large mannish thing, but with one lobster claw and one longsword, and advances towards union and swings it. This appears to be like one of the creatures that you saw from afar on the. And that is a 10. I don't believe that hits you. Wow.
SPEAKER_01We're beginning to think it might have been a mistake going this way.
SPEAKER_02Yeah. And could be clearing rubble.
SPEAKER_01We should have cleared them rocks out. Shit. Should have stayed clearing rocks with red. Never leave red.
SPEAKER_04I'm telling you.
SPEAKER_01Red left us. She did. She didn't give two shits. We walked right by a room full of gems and didn't even look at them. I mean. I did. Well, yeah, we looked at him. Okay, but we didn't put any effort into that. We didn't give him a really good look, you know what I mean? Trying to pry him off.
SPEAKER_02We are terrible. And the the figure in the robes begins to rise. Of course.
SPEAKER_00Okay, well.
SPEAKER_02And he comes to a hover about 15 feet in the air. Got it. Above the crystalline structure. We have no range lights. He's cackling maniacally. What did I do?
SPEAKER_01What are you gonna do? You're stuck in a mesh.
SPEAKER_05Get me out of this fucking net.
SPEAKER_01I don't have time for that. I gotta save the world. Well, I gotta save our asses. Broke, it is your turn. Dex check at 18, right? Oh my god.
SPEAKER_02I'm plus one. So that's not a hitman. Okay. You struggle against the bounds of the net, but you can't break free. Aaron.
SPEAKER_04He uses his crossbow and shoots at the guy floating above the Oh.
SPEAKER_02Yeah, I guess one of you does have a missile weapon. Ooh. Is that a 20? It's a 20. It is a 20.
SPEAKER_012020. Nice. Now we know who's not rolling dice. Five and a six.
SPEAKER_04Plus three in this.
SPEAKER_02I don't know what he gets in this.
SPEAKER_01No, no bonus for me. No bonus for.
SPEAKER_02Cool.
SPEAKER_01Wow.
SPEAKER_02And that's D6 for a crossbow? I don't know. Yeah, it is D6. Alright. It's nicer than regular DD. Okay, so that was a total of how many?
unknownEight.
SPEAKER_02Well done, Sean. The laugh turns to a snarl. You hear a grunt of pain. You'll pay.
SPEAKER_01That's what they all say. Usually they're right. Does he fall?
SPEAKER_04Does he lose concentration?
SPEAKER_01Yeah, get an extra D6 in there, baby. That's true. Hang on. Is there concentration in this game?
SPEAKER_04Yeah, I'll roll a I think for an actual 20 it pins him to the crystal.
SPEAKER_02Just impale him on the crystal.
SPEAKER_05Yeah.
SPEAKER_02All right. He comes floating down from his levitated perch, and he's like kneeling on the ground next to the crystalline structure now. He's breathing in heavy and in pain. Dirk. Man.
SPEAKER_01I was gonna do something different. I think that was the most damage Ron ever did. No, I did I did 12 earlier when I when I rolled a natural 20 with him. Jesus, two twenties in a row?
SPEAKER_02You can tell Sean's not here.
SPEAKER_01Right, because there's two twenties keep out of this character. Maybe two. Well, I was gonna cast holy weapon and bash the crystal, but now that the evil wizard who lured my poor ignorant friend Union to follow him is on the ground. I'm gonna smash his skull. Yeah, Union. What was it? I got a 12. Did that do any skull smashing? Yeah, you can roll damage. Nice. It's gonna be a one. A five. Woo! Okay.
SPEAKER_04He's a bleeding.
SPEAKER_02Yeah. Get thee back to hell. Okay. We are back around to Union. That's gonna be a while before I get. Oh, you guys want to roll for our run this round?
SPEAKER_01Oh, yeah, sure. 11. 15. 18.
SPEAKER_0419. Damn it.
SPEAKER_01Wow. I'm gonna pretend next time I roll to attack, I'm gonna pretend I'm gonna tell my dice, you're rolling to be Aaron. And it's gonna roll like a 20 or something, because every time I'm way high.
SPEAKER_03How far away is the crouched wizardly figure away from me now?
SPEAKER_02About six or seven feet, but you have the crabstrosity upon you. Oh. The humanoid with the sword and the oh he's okay.
SPEAKER_03Well then I will deal with him first.
SPEAKER_02Okay.
SPEAKER_01That would be advisable. You're gonna deal with him by stabbing him? Or running away. Pokey. I don't know what you're doing.
SPEAKER_03Yeah, I'll try to stab him.
SPEAKER_01Poke.
SPEAKER_03I rolled 19. Okay. No backstab. No backstab. Full damage.
SPEAKER_01Barely. Can't backstab him in the face. Four. All right.
SPEAKER_03No, five, I guess. Plus one for a strength, so five.
SPEAKER_01Man, the dice are in our favor all of a sudden. Five damage. Keep it up, everybody. Except for Rose. Listen here.
SPEAKER_04Should do some burning hands in those.
SPEAKER_01You can't. I can't. He lost that. I forgot that one. It's kind of tough to cast with a hands in the net.
SPEAKER_04Yeah, when I'm like, so what takes away the wizard spell when he misses? How does that work?
SPEAKER_00I just forget it. Just forget it. Yeah. Gotta memorize it the next day.
SPEAKER_04Alright, Naryov. I uh go up to the uh wizard priest leader and hit him with a long sword. Fourteen, fifteen.
SPEAKER_01Okay, that will hit. Smashing this guy. Four. Okay. So you rolled a one.
SPEAKER_04No, I rolled a four for me.
SPEAKER_01Oh, this is your character hitting me. Oh, I'm sorry. I just oh, I'm sorry.
SPEAKER_04It was mine. Yes.
SPEAKER_01Forgot that you could hit things.
SPEAKER_02So you threw a dagger last round. You threw a dagger last round. So you ran up along with him. So this guy's being attacked by two priests.
SPEAKER_01Yes. Okay. Seems reasonable. Does this guy's totally a heretic? And a and an irate fighter.
SPEAKER_04Bad man, bad man.
SPEAKER_01Right. But now that Roke's in charge of the fighter, he's gonna get him out of the net. Okay. No, Aaron wouldn't do that. So Sean wouldn't help me. I don't know what he would do. He would kill himself before he helped me help everyone.
SPEAKER_02So Roke, you can see the two creatures that attack you from behind were like those fish people you saw that were hammering the caulking into the in into the door. They both grab hold of the net that's containing you and haul. So you are being dragged out of the room with the combat in it, and you're being dragged into the darkness down the other corridor. Got them just where I want them.
SPEAKER_04Got them.
SPEAKER_02What do I is it still a DEX check at 18 to get? They haul you 20 feet. You got a few rounds before you're totally gone. Dex Dex are strength before to break free still.
SPEAKER_01I'm gonna use my token. If you need to.
SPEAKER_02I'm not done with the baddies yet. Oh. But that's the ones that were on you right now.
SPEAKER_01That's what happened to you. That's your baddies. Okay. You got two to deal with. I'm kidnapped at this point. Right. Let us know if you need help. I need help. Safe to assume. Yeah, well if you need anything.
SPEAKER_04Union.
SPEAKER_02Yes. The crabstrosity strikes at you with the claw. Wincing. Miss. And that is a 16 to hit. Well, sorry, man. Just let us know if you need help. He does. And that will be six points of damage. He needs help. And you are make a decks or a strength 15 check. I'm dead.
SPEAKER_01Oh, you're limb. Okay. Right. He rolled a D4 to tell you how many rounds he gets. I'm dead. Roll a D4. I did. You got a one. I rolled a one.
SPEAKER_03Okay. I have negative one on my con.
SPEAKER_02It is a minimum of one. So one round. You still have a one round. All right. Well, hey. Get used to the second.
SPEAKER_04I shouldn't leave your side. At second level.
SPEAKER_01Well, yeah, but he's got con minus one for every level. Yep.
SPEAKER_04Possible your character would drive forwards created.
SPEAKER_02You're not dead yet. Uh-huh. I'm not dead yet. Not yet. But you're very close. And the man rises up with the robes and misses his spell check. Oh, he lost that spell.
SPEAKER_01Spells. Oh, St. Tyragnus. Thank you for preventing this evil wizard from casting his spell.
SPEAKER_02He rolled a two. He was going to do something truly awful to you guys.
SPEAKER_01No, he wasn't. Truly awful. But he didn't. Worse then? Yeah. Worse than the ambush we walked right into, like a bunch of that we were told about.
SPEAKER_02Yeah, I don't know if I could have telegraphed it. Oh, the torch goes out.
SPEAKER_01No!
SPEAKER_02We're in the dark. This room is lit up by the foul crystalline structure in the middle. Okay. So your torch winks out though. And you throw it out of the wood. Isn't that the best way? You don't really want to see your end, right?
SPEAKER_01So that's if it happens, I'm not gonna know because I'm gonna go down like a union.
SPEAKER_02Okay. We are down to rogue. You are being dragged through the darkness by some fish people.
SPEAKER_00So decks check at 18 to get out, is that correct?
SPEAKER_02Or is it worse now? Well, it's probably since you're being dragged, it's back down to its usual 15. All right.
SPEAKER_01You can do it. Let's see. You want to use your chit? Um using my chit? Are you lucky? Oh, right. Do you feel lucky, Pipe?
SPEAKER_02Okay, summoning an inner reserve of strength or slipperiness. I don't want to get it. You redouble your your efforts and you wriggle free of the net, and you feel it, it goes flying as the as the two figures keep pulling it. But you are now free on the floor. In the dark. In the dark. Good.
SPEAKER_03Ron, who was from where he was at, he shot at the guy, and then he fell down. So right, he's on the floor next to you. He'll take another thing.
SPEAKER_01Are you trying to stab the wizard? Yes. Or you were already stabbing at the wizard before, and the other guy was stabbing you. The claw guy was stabbing you while you were stabbing.
SPEAKER_03No, I was stabbing the claw guy. Claw guy caught me in half.
SPEAKER_01Oh, gotcha. That's right. I'm forgetting, I'm confusing your characters here. That's alright. Fair enough.
SPEAKER_03So a uh 15 hit the wizard guy.
SPEAKER_0215 does hit, yes. Another five points of damage from the crossbow. Oh, you hit him with a crossbow. I did.
SPEAKER_01Okay. Yeah, he never did move from his original location.
SPEAKER_02Okay. That makes it interesting.
SPEAKER_01Only if he's dead. That would be interesting. Yeah, that's interesting.
SPEAKER_02No, that wouldn't be interesting. Death is interesting. Depending on your point of view. You hear the crossbow quarrel, and you hear and you see like blood forming at the mouth of this thing. This thing is almost like like a quarter down the way towards Fish Hood himself.
SPEAKER_03No, Aaron shot at the wizard guy. Right, right.
SPEAKER_02Yeah. So wizard guy's wizard guy is.
SPEAKER_03Oh, he's also fishy. Fantastic.
SPEAKER_00Very fishy.
SPEAKER_02But for the first time, you can see fear in this wizard's eyes.
SPEAKER_01Right. Bit off more than he could chew when he messed with retro roll cast. Dirk. Oh, yeah, Dirk's turn. Uh well, I'm standing right next to the wizard, aren't I? Yeah. And I'm also standing right next to my bleeding out, soon-to-be very extra dead friend. Correct. Oh man. What should I do? This is a real choice here. Do I attempt to cast a spell and fail and he dies anyway? Or do I attempt to smash the wizard in the hopes that we can win the combat before it gets too deadly? Are you a nurturing priest or are you a kill it priest? That's a great question. I'm a kill it priest, honestly. Swing away. There you go. I'm a kill it priest. But he gets one round, and that round is next round, because he only went down this round, right? Correct. So he'll get next round. Yes. I'll game metagame this out a little bit where I smash the priest in the face. An 18. Ooh, look at this guy. Saint Tyragnus is definitely behind killing evil wizards. That's right. Three points of damage. Oh! He's still kneeling down, right? Yep. I bring a big overhand blow from my mace, calling upon the strength of Saint Tyragnus, smashing the wizard's skull and beating him into a fishy pulp on the ground.
SPEAKER_04Tyragnus. Yes.
SPEAKER_01That's whatever.
SPEAKER_04Right.
SPEAKER_01I'm just chanting Tyragnus.
SPEAKER_00I don't even know my God's name.
SPEAKER_02And at that, the crab man spins around and fixes its beady eyes, upon eye stalks upon upon its future doom.
SPEAKER_01Can I stall?
SPEAKER_04A future doom. Come on, you just come on.
SPEAKER_01Yeah, give it the old. Give it the old.
SPEAKER_02Ring it the old matrix. Ring it. And we are back around to Union's last round, where you are unconscious upon the floor. I bleed on 21. Do you want to uh see who is it? Aaron, or do you just want to give it a few? He's unconscious. So Auron is you. Okay. Possibly permanently. Temporarily permanently.
SPEAKER_00That'll be weird to figure out when it's back.
SPEAKER_03So can Aaron close to the Krabby guy and strike with his long sword?
SPEAKER_02Uh you could, yeah. Right. Well, it's it it was Union's turn. Right. I I just wanted to see who was taking him this round. Naryov as a. Actually, up next, and then it's the baddies before Roke and Aaron.
SPEAKER_04Okay. Well, I'm going to cure wounds here. See if we can get him up.
SPEAKER_02Okay, so you're rushing over to a union. There's enough space that you don't have to squeeze by Crab Guy to do that. So I will allow it. But if you if you had to squeeze by, you'd have to make a dex checker in order for permission in order to move through. I get it.
SPEAKER_04All right. So I run by Crab Guy. Which is the one that's going to be. You're doing an arc on the left.
SPEAKER_01Touch union. 14. Oh, look at you go healing things.
SPEAKER_04And you're back to full.
SPEAKER_01Yes. How many hit points? What's your max? Three. Three. Did you like lose hit points when you went to second level? Yeah. Negative one con. So you rolled a one and got no hit points. That's awesome. Isn't it always a minimum of one or no?
SPEAKER_04Not the way he did, which is fine.
SPEAKER_01I'm going to start picking up you.
SPEAKER_02We're rolling with it. Yeah, yeah. I didn't know that at the time because we were all of you were creating characters at once, but I think it is a minimum of one.
SPEAKER_04Because I'm so good at casting spells and I'm allowed to cast another spell, doesn't it be the same? No.
SPEAKER_02I mean, not this round, certainly.
SPEAKER_01You can just cast that spell again. You don't lose it like other systems.
SPEAKER_04No, what I'm saying is I've successfully done cure wounds. Correct. Now I could cast that again. Yes. But can I cast a different spell? Sure. Just not this round. Not this, not now. The only spells you can't cast are spells that you have failed. Right. I just I have to keep casting cure wounds if I'm successful.
unknownNo.
SPEAKER_03I can't. No, no, no. You can switch spells the next round if you have something to do. No, I think you got a feat or something.
SPEAKER_02So let's say you have like armor of say you have armor of faith and cure wounds and bless.
SPEAKER_04Uh-huh.
SPEAKER_02Okay. You could cast any of those at any time. If you cast cure wounds and fail, you can't cast cure wounds anymore, but you could still cast armor of faith and bless.
SPEAKER_04But in a turn I can cast one spell. In a turn you can cast one spell. Oh, I thought it was more if you were.
SPEAKER_01And then every turn, like next turn, you could cast something different.
SPEAKER_04I would have thought it was much better than that. Okay.
SPEAKER_01No, this is actually pretty good if you succeed at your roles, which you've been doing. So no, you're I want more.
SPEAKER_02If this was second level OSE, you'd be done. I get it. Right, right. You'd already have as much as I can get.
SPEAKER_01More spells. I would be out of spell.
SPEAKER_04Because now I'm doing shield of faith and then protection of evil.
SPEAKER_01Well, but you could every round until you fail. Yeah. Until your faith is used up. Used up.
SPEAKER_02Okay. Crab guy is going to attack Dirk in a rage. Oh, Dirk.
SPEAKER_04Oh, Dirk.
SPEAKER_02And but doesn't 11 hit you?
unknownNo.
SPEAKER_02Of course it does. Oh, yeah.
SPEAKER_01I have negative two to my dex modifier.
SPEAKER_02So even though I have a shield and armor. And this is with the long sword. Ooh. I'm down. That is four. Alright, I'm still up. We are pathetic. And speaking of pathetic, yeah. Back to me and the kill up in the dark. There are two spear attacks on you in the dark. Oh, well. Nice growing your pals.
SPEAKER_04But you're not going to see coming. Just dodge them. It's all right.
SPEAKER_02I'm good.
SPEAKER_04Use your intuition.
SPEAKER_02Oh my god. My cat-like reflexes. I rolled a three and a one. Good. Wow.
SPEAKER_04Well, it's dark.
SPEAKER_02They can see in the dark. I am a ninja. You hear activity in front of you.
SPEAKER_01I intuitively dodge. It's the bulky robes. That's what it is. Right. They weren't sure where he was inside of him. Sweet. But we are down to rogue.
SPEAKER_00I'm taking him out hand to hand. Where am I? I'm in a dark tunnel and I don't know. Yeah, you're in a dark.
SPEAKER_02You sort of know in which direction you have been dragged. Can I see light playing anyway? A little bit behind you. Okay. Like from the coral room. That's right. I think the coral room. Okay. Right. And I can't see it. You can't see shit other than a little bit of light from the coral room.
SPEAKER_01I'm going to.
SPEAKER_00Can I move and cast a spell?
SPEAKER_02Yeah.
SPEAKER_00Okay. Move and moving towards the light and casting mage armor. Okay, so you're okay. And I made it. So you now have a 14 AC.
SPEAKER_02Alright, so you can make it back to the junction where the two corridors are. And then you can see into the dark greenish light room and then the coral room behind you, but then there's the uh the dark corridor. Well, I'm just going to the idiot fest if I can. Alright, well, you can't win over here.
SPEAKER_03And now we are at uh Ron. As before, he was going to take the long sword to the Krabby Guy. Okay. A 10 does not hit, I assume.
SPEAKER_02It does not. These things. Actually, in addition to the Carapace, appears to be wearing some chain mail armor. Cover the non-krabby bits. Did not cover the formerly human bits. But it does not hit. And now we are down to Dirk. Alright.
SPEAKER_01This thing attacked me, right? Oh, yeah, it sure did. I have two hit points left. Yeah, it did. I'm going to cast Cure Wounds upon myself, calling upon the power of St. Tyragnus to heal me so that I may continue to fight in his name. Okay. That is a 14. Okay. I believe that. That definitely does it. So is Cure Wounds really 2D6? Or is that some special feature? I think it crits. If it's a crit, it's 2D6. Well, I think you might have rolled in advance. I think I got a thing or something. Yeah. Because I have written it down 2d6 here. Or maybe that's always just that. Anyway, I rolled seven. So I'm back up to maximum hit points so that he may bash me back down, and we will continue the vicious circle of healing and death.
SPEAKER_02And Union, you come to feeling the cool healing touch of Naryoff upon you. You feel you can probably crawl.
SPEAKER_04Makes it sound weird.
SPEAKER_02That was a little awkward.
SPEAKER_04Healing touch.
SPEAKER_02Don't make it weird. No weirdness. Don't make it weird. Without Sean here, we don't have to make it weird. Exactly. I was thinking we could have made it past that this time. Almost, but apparently not.
SPEAKER_00I was real close to throwing my flag there.
SPEAKER_02Far away. Okay, so you can crawl sort of away from the crystalline structure.
SPEAKER_03Far away from the Krabby guy and everything else.
SPEAKER_02Okay. And Marioff, it is your turn. You will you see your friend that you just healed crawl out and towards the he's like hiding behind one of the big pillars in the room.
SPEAKER_04What? No thanks.
SPEAKER_02I said thanks. I gave you a thumbs up, said thanks, and crawled off.
SPEAKER_04I'm out of here. So there's a bigby carpacious thing here.
SPEAKER_02And you have no idea what happened to Rogue. Who? Noted. One of us.
SPEAKER_04Where did he go? Where did you go? Okay. I'm gonna. I don't know. I'll smack the large hideous creature with a long sword. No, I won't. I won. I do try to smack it. Okay. Natural one.
SPEAKER_00Did you throw that long sword at him?
SPEAKER_04Oh, okay. I'm gonna I'm gonna do a I actually think I grabbed it by the blade end.
SPEAKER_02I'm go I'm going to do a good bad roll. Good bad. And I rolled a two. Good. No, that's it. Everyone else. But nope. You get up and you take a wild swing at the Krabby guy. I do. Agree. But you hit the crystalline structure. Okay. And an arm a big arm of that crystalline structure breaks off. Good. This is good. And there's a flash of green light that fills up the room. Green flame. I was gonna do that anyway. And your arm explodes in pain. Oh well.
SPEAKER_04Oh, it just in pain, not explode. There's a big difference there.
SPEAKER_02And you take Delta. You take three points of necrotic energy in your arm, and it sort of hangs down limply at your side. Goes limp. And then your sword clatters to the floor.
unknownShh.
SPEAKER_04Okay.
SPEAKER_02I'll tease you.
SPEAKER_04Yeah, I'll never do that again.
SPEAKER_01Bad job, priest.
SPEAKER_04Where are you? Stick the casting. Stick the casting spells. Yeah, stick to casting spells. Stop trying to wield weapons.
SPEAKER_01And after Naryoff is the baddie's turn. This is the crab guy and the two stabbers of Rook. My fish buddies. Stabbers. Well, what did you do? Did you leave? Yeah. Yeah, he ran away. Oh, okay.
SPEAKER_04Try the wrong way. He armored and ran. Well, we don't know that, but moved.
SPEAKER_01Yeah.
SPEAKER_02Alright, so Krabby Guy is going to. So you're not there, you're not there. I think he's probably gonna focus on Dirk. Dirk killed his boss.
SPEAKER_01Soon I'll kill you.
SPEAKER_02And that will be a 12.
SPEAKER_01That hits. It's really not hard. Now you die. I might be able to take a whole hit there. Four points. Oh yeah, that puts me in that window of do I heal or not to heal? Dodging bullets. Don't heal. But he's really he's swinging a D8 at me. If I can keep healing, I can stay alive.
SPEAKER_02And let's see what happens with Rogue. Okay, you don't hear any sounds down the corridor in the in in the blackness.
SPEAKER_00I'm taking that as a good sign.
SPEAKER_02And it is your turn.
SPEAKER_00So I am in the main room with them now? Correct. And we have one Krabby Patty guy left. Yes.
SPEAKER_04Ah Krabby Patties.
SPEAKER_00Well, I'm going to shoot him with a magic missile in the face. This is I missed.
SPEAKER_02Wait. Oh, you missed your spellcasting role.
SPEAKER_00No, wait, no, wait, yeah, plus five. I'm 12. No, I didn't make it. Cool. Good. It's 11. I need to beat. Okay. So that's gonna be a big fat four points of damage.
SPEAKER_02Wow. Okay. The bolts of arcane energy sink into the chitinous part of the shoulder area. And it seems to affect him. But it does not fall. Dang it. And we uh run is his turn now.
SPEAKER_03Eighty nuts. Okay.
SPEAKER_01Plus three. So this is against the crab guy with the sword. Correct. Take him on lunch money. So that'll be seven points anyway.
SPEAKER_02Okay. How would you like to end this crab person's life? Off with his head. Okay. Alright, so your strike severs the uh the human portion from the crustacean portion of his body. Correct. And green blood sprays on the floor as the thing falls. And there's silence in the room. Are we all accounted for now? You have noise.
SPEAKER_03We kind of missed you there, Roke walks into the room.
SPEAKER_01What took you so long? I had to take shit. Did you find the opening that ever there all the rest of them were used?
SPEAKER_00That starts went there.
SPEAKER_02But now that the adrenaline has worn off from combat, as you catch your breath, you feel the throbbing energy pulling from this crystalline structure in the center of the room. Like draining us, kind of? Yeah, you probably don't want to spend a whole lot of time in here. Well, first thing I want to do is But now you can notice other features of the room other than the people in it that were trying to kill you. Yeah, it's usually the first thing I notice. And there is a door to the north and a door to the south.
SPEAKER_04I pick up my sword. Can you? I can.
SPEAKER_01With your necrotically damaged.
SPEAKER_02Yeah, he flexes his fingers and motion back.
SPEAKER_01Getting motion back into it there, a little blood flowing. You need any healing? Can you heal yourself? Anybody need any healing? No. Fine. I mean, I kind of need healing, but I'm afraid to cast elephant.
SPEAKER_02Yeah, why not take the chance to cast your spell?
SPEAKER_01Because I don't want to lose it. I don't want to know it's gone. I want to keep it there just in case I can fail later when I'm desperately needing it. What about the guy that I took off the those posted up?
SPEAKER_03The guy I cut from the post. Oh, yeah. Is he still like writhing on the ground or looking at the cloud?
SPEAKER_02Yeah, he is barely sort of hanging on to life. I think we should have poor soul. He is still pleading with you to kill him, but he is well on the way to fishdom.
SPEAKER_03We can all go up and poke his throat. Okay. Union.
SPEAKER_02Yeah, actually cut his throat. And you almost see that there's a bit of gratitude in his eyes as they stare kill. Make the transition to staring sightly.
SPEAKER_01Well, that sucked. Is that enough for you? Good job. Does it start going dark in here now that the dark crystal is unable to pull life energy from this guy, or vice versa? If it doesn't get any darker, okay. I think I need to pat that wizard down.
SPEAKER_02But it might still be pulling life energy.
SPEAKER_01A coutre move. Well, I got plenty to give. I can keep casting spells. I can feed this thing lots of life.
SPEAKER_04I wouldn't suggest hitting the crystal with anything.
SPEAKER_01Actually, that's what I was going to suggest earlier. I suggest we do it with a rock.
SPEAKER_04Magic missile it?
SPEAKER_01Do I cast magic missile? Oh, yeah, that's right. I did not lose. Let's go back. I'm gonna get a little further away from this crystal sub. I'm gonna drag the corpse of the wizard out of the room so we can go through his pockets and look for loose magic items. Loose magic. Just extra any extra he has. Right, yeah.
SPEAKER_03Let's drag him back to the room that the red is in.
SPEAKER_01Well, let's go back at least to the room where we can got all the gems in the wall. Where we have light. Yeah. And gems light room.
SPEAKER_03Go back to light room.
SPEAKER_01Right.
SPEAKER_03Yes, that is what we do. I help him drag the button back.
SPEAKER_01Thank you for listening to this episode of Retro Rollcast. Please check out our social media, and we will see you next week.
SPEAKER_02This has been a Retro Rollcast production.
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